The projects here are 100% a labor of love – and sometimes you can get side tracked if you’re easily seduced by new technology. These little intermezzo’s can have interesting fall out though and in this case I managed to implement the main board game piece from the jet fighter game into MS Flight 2020 – almost fully functional – it’s lacking a few things in the cockpit, but exterior wise it’s pretty cool – even comes with thrust vectoring and multi rudder controls 😀
You can check out my exterior test here, as long as you forgive me for being a super bad pilot when I’m steering the plane from that angle 😀
Here’s an older flight test from Skrydstrup to Copenhagen
We’ve been experimenting in 3D Print to create some cool characters for our product line and soon we’ll post more about what we’ve learned. 🙂
SLA ( stereolithography apparatus ) or Resin printing preliminary result, the method is time consuming because of the many extra steps needed to be taken after the initial resin hardening is done, but the detail level seems worth it ( layer height of ca. 0,01mm ).
FDM ( Fused Deposition Modeling ) often called PLA ( polylactic acid / bio plastic ) printing is easier to handle, since it’s pretty much done once the printer is done, but the support can be hard to remove without hurting the print, so often it is easier to seperate the print into several pieces and glue them together afterwards. FDM printing is relatively rough ( layer height min is 0,1mm ) so this printing technology is not for very fine detail.
There’s several “young” prototypes on that site and some have stagnated a bit, but we kept the ball rolling on the jet fighter board game, but how to test a paper prototype when we couldn’t meet face to face?!?
Enter TTS, a cheap and easy to use simulator that has yielded fairly interesting results when it comes to our paper prototype. Turns out the most entertaining way to play currently is in solo mode! – although the other modes still hold merit, the solo play allows for an easy introduction to the rudimentary rules and then 2 person coop, 1v1 and 2v2 gradually increase the complexity. You can try the game for yourself via the Steam Workshop here
Next phase is a better physical prototype with 3d printed board pieces, but that’s not really what this blog post is about.
Tabletop simulator allowed us to quickly visualise our board game concepts and play test them with friends on Steam. The format is easy to alter and even allows for virtual reality immersion. Although holding a hand of cards is a little wonky.. We recommend TTS for rapid prototyping and will definitely be using the software again next time we’re prototyping a board game. The next phase however includes Augmented Reality so we need to test on a physical version of the game and we really wanna give folks a game that allows for some serious DIY customization, particularly in the models, by painting, modeling, 3d printing etc.
The game is about the tactical application of the F/A-20 Hammerhead fighter, piloted by our antropomorphic characters in an exercise called “Black Flag” that takes place in the Sahara dessert. We didn’t want the game to be about politics or have a violent undertone, so the “combat” in the board game is supposed to be simulated and deliver an entertaining experience while the game also introduces the player to many real world aspects from the jet jockey community.
We’re still in development and some units like artillery need design, testing and modeling, check back later or give us some feedback on the current prototypes if you feel like it 🙂
WordPress wont embed sketchfab code, so you’re gonna have to mosy on over to their site if you wanna see some of the models in the game, like:
These are low poly models, since TTS is a little allergic to polycount, they work fine as board game pieces though 🙂 – if you wanna see the preliminary high poly design study of the fighter, you’re welcome to take a gander here
Or just go ahead and try out the prototypes for yourself 🙂
For a couple of years we’ve been writing the manuscript for what will eventually become the foundation of the JAWGS – Journey to Mars experience. Why is it an experience and not just a book? Well, this whole project is a labor of love and as such is not confined to one tradtional media. We’re creating stuff and trying out new technologies and often times the prototypes end up becoming part of the JAWGS project. That means that once the book and comic is done we’ll be able to implement augmented reality experiences via a supporting app, cool right? 🙂
Once that phase is done, we’re gonna crowdfund the PC / VR experience and hopefully that project will include many fun and engaging STEM experiences as well.
Below are several of the elements made ready for first phase of the project.
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